Eckermann has been working in the field of electronic arts since 1989. She creates complex multimedia worlds that the viewers experience in real as well as virtual space. She develops her artworks from concepts of spatiality to communicate immersive experiences that involve situations in which the viewers turn into actors-players inside an audio-visual environment. Sylvia Eckermann has pioneered in the field of artistic use of game engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt, medi@terra)